Running out of fuel on the last lap is the most embarrassing way to lose a race. I know, because Iβve done it. In GPRO, “guessing” your fuel load is a guaranteed way to finish in the bottom 10, along with not understanding the driver feedback when qualifying. You need precision. If you carry too much fuel, you are slow. If you carry too little, you DNF. This post is in the series of the GPRO posts that I have written, including the GPRO Driver Feedback.
Stop guessing your fuel. Stop doing complex math on a napkin.
In GPRO, the “Fuel Consumption” stat is hidden. Most calculators ask you to find this number yourself, which usually involves a calculator, a formula, and a headache.
The Indianomics Auto-Planner is different. Simply enter the raw data from your Practice Report, and our tool does the math for you. It even rounds the fuel numbers up to the nearest whole liter, so you get a strategy you can actually type straight into the game.
The Race Strategy Planner
ποΈ Race Settings
Provide Practice Data to see Strategy Plan
How to use the “Auto-Planner”
You don’t need to know formulas or track lengths. Just follow these 3 steps before every race:
Step 1: The “Data Run” (In Game)
Go to Qualifying 1 / Practice.
Set up your car and send your driver out for a long practice run (I recommend 8 laps).
Wait for the run to finish.
Step 2: Get the Numbers
Open your Practice Report and look for just two numbers:
Laps: How many laps did your driver complete? (e.g., 8).
Fuel Used: How much fuel did that run burn? (e.g., 12.5 Liters).
Step 3: Plug & Win
Select Track: Choose your track from the dropdown menu. (The tool will automatically fill in the correct Track Length and calculate the Race Distance for you).
Enter Data: Type in your Practice Laps and Fuel Used.
Choose Strategy:
Select “1 Stop” for a standard strategy.
Select “2 Stops” if you are sprinting on Soft tyres.
Select “Auto” if you want the tool to calculate the minimum number of stops required to finish.
Why trust this tool?
It’s Safe: We automatically add a 3 Liter buffer to every calculation to account for engine wear and weather variance.
If you are like me when I started my GPRO career, you probably look at the tyre list and think, “Softs are faster, so I’ll just use Softs.”
I learned the hard way that this is the fastest way to finish 35th. In GPRO, speed isn’t just about compound; it’s about temperature windows. Iβve seen drivers with “slower” Medium tyres overtake my smoking Softs simply because the track was 35Β°C and my tyres were melting.
The Golden Rule of Temps Through trial and error (and reading way too many forum posts), Iβve found these general safe zones that usually work for Rookie/Amateur cars:
Extra Softs (XS): Only touch these if it’s freezing (0Β°C – 15Β°C). Any hotter, and youβll be pitting every 15 laps.
Softs (S): The workhorse. Great for 15Β°C – 30Β°C.
Mediums (M): My go-to for hot races (30Β°C – 40Β°C). They might feel slower in Qualifying, but they don’t fall off a cliff in the second half of a stint.
Hards (H): Strictly for the oven (40Β°C+) or if you have a driver who eats tyres for breakfast.
The “Rain” Mistake Another thing I messed up early on: GPRO doesn’t do “damp” tracks. Itβs binary. If it rains, the whole track is wet immediately. If it stops, it’s dry. Don’t try to be clever with “Intermediate” strategies. If there is a drop of rain, you need Rain tyres. Period.
My Advice: check the Race Forecast, not just the Qualifying weather. If the race is 10 degrees hotter than Qualifying, switch your compound!
Chances are that you came here searching for tips to understanding driver feedback in the online simulation racing game, GPRO or Grand Prix Racing Online. However, if you are not, lets quickly get familiarized with GPRO. Though this article was written way back in 2013, the tips, and tricks written here are still valid in 2020. I have been an on & off players at GPRO myself.
Grand Prix Racing Online
First a bit of the background for those who do not know GPRO (Grand Prix Online Racing). It’s an online racing game site which is akin to Formula 1 racing, however, this is not your typical animation-based game. You don’t use a keyboard to race – the race itself is a simulation.
GPRO Simulations help you challenge yourself into an indulging experience, technicalities, and strategies. It is a pressing game as well and mimics the Formula 1 game in a best manner.
Since your race depends on various parameters of how your car performs, the driver becomes the critical factor, as is in F1. Hence it is essential to understand driver feedback for you to set up the car. It is unlike your racing arcade games you play on your phones.
GPRO Logo – Understanding Driver Feedback is very important if you want to improve your performance.
The game is created with past gaming experiences, incorporating the concepts, knowledge, and experience of previous (classic) F1 manager games. A mixture of expertise with a high degree of innovative thoughts and ideas, the game is unique in the world of F1 management games.
I have been participating in GPRO for some years now and it is always challenging to understand the driver feedback for qualifying and to gauge the settings.Β I have also added a fruitful conversation from the forum in terms of expenses (virtual) each track in GPRO costs in terms of cost towards participating in the race in any season. You will find it below the driver feedback for qualifying list.
Understand driver feedback from Qualifying
PRO Tip: Have a driver with good technical insight, which helps in getting good driver feedback while qualifying and testing. Based on your driver feedback, understand the level, and make changes accordingly.
Driver Feedback
Your GPRO Driver will give you different feedback, and it is crucial to understand what your driver is saying and how you need to tune the settings in the car to get the fastest lap possible in Qualifying 1 and Qualifying 2, and also setting the settings for the entire race.
You can have different setting for Q1 and Q2 and a third setting for Race as well. It all depends on how best your driver can make use of the car settings you chose to input.
Response to Driver Feedback
Extreme: you need to reduce a lot around 170 β 300
Wings play a vital role in balancing the aerodynamics performance of your car. Wing settings define what the downforce and grip your car will get on a specific racetrack.
Driver Feedback
What you need to do?
+3 I am really missing a lot of speed in straights
Extreme: you need to reduce a lot around 170 β 300
+2 The car is lacking some speed in the straights
Intense: you need to reduce by 90 β 170
+1 The car could have a bit more speed in the straights
Higher: you need reduce by 40 β 90
-1 I am missing a bit of grip in the curves
Low: Increase by 50 β 100
-2 The car is very unstable in many corners
Lower: Increase by 100 β 150
-3 I cannot drive the car, there’s no grip on it
Lowest: Increase by 150 β 300
Engine
Your engine is the critical element of the car to move forward and defines raw pace. However, with an incorrect setting, your engine can blow up during the race and you will end up with DNF (Did Not Finish) and cost of engine repairs.
Your driver will judge the best setting for your engine and will give you feedback and all you need to do is adjust the settings.
Driver Feedback
What you need to do?
+3 No, no, no!!! Favor a lot more the low revs!
Extreme: you need to reduce a lot around 170 β 300
+2 The engine revs are too high
Intense: you need to reduce by 90 β 170
+1 Try to favor a bit more the low revs
Higher: you need reduce by 40 β 90
-1 I feel that I do not have enough engine power in the straights
Low: Increase by 50 β 100
-2 The engine power on the straights is not sufficient
Lower: Increase by 100 β 150
-3 You should try to favor a lot more the high revs
Lowest: Increase by 150 β 300
Brakes
Just like F1, the concept that GPRO is based on, is a high-speed sport and every fast car will need the best breaks to slow down and stop. Especially in GPRO and F1, brakes play a vital role and is often a “random” that hits you in GPRO.
Getting it right helps your driver take a corner faster, aiding overall speed and a faster lap time.
Driver Feedback
What you need to do?
+3 Please, move the balance a lot more to the back
Extreme: you need to reduce a lot around 170 β 300
2 I think the brakes effectiveness could be higher if we move the balance to the back
Intense: you need to reduce by 90 β 170
+1 Put the balance a bit more to the back
Higher: you need reduce by 40 β 90
-1 I would like to have the balance a bit more to the front
Low: Increase by 50 β 100
-2 I think the brakes effectiveness could be higher if we move the balance to the front
Lower: Increase by 100 β 150
-3 I would feel a lot more comfortable to move the balance to the front
Lowest: Increase by 150 β 300
Gear
In racing, Gear changes make the difference between how fast you are starting from the grid to how you are able to slow down during corners (engine breaking) and making the most of what the engine has to offer.
All racing cars are tuned with a gearbox that helps quick shifts at the most optimum RPM. Much the same in GPRO as well, your settings will define how well the driver is able to extract the maximum potential from the engine.
Driver Feedback
What you need to do?
+3 Please, put a lot lower ration between the gears
Extreme: you need to reduce a lot around 170 β 300
+2 The gear ratio is too high
Intense: you need to reduce by 90 β 170
+1 I cannot take advantage of the power of the engine. Put the gear ratio a bit lower
Higher: you need reduce by 40 β 90
-1 I am very often in the red. Put the gear ratio a bit higher
Low: Increase by 50 β 100
-2 The gear ratio is too low
Lower: Increase by 100 β 150
-3 It feels like the engine is going to explode. Put a lot higher ratio between gears
Lowest: Increase by 150 β 300
Suspension
Track racing is a sport where you go around a pre-defined lap, in loops. Though the tracks are smooth visually, driving a sensitive car like a F1 machine will help you differentate how rough it can be. Plus, given that tracks are a loop, the corners are almost always (just like normal roads and highways) have a bend.
Your suspension setting will help you driver corner faster, and give a consistant downforce performance irrespective of the virual bumps on GPRO tracks.
Driver Feedback
What you need to do?
+3 The car is far too righ. Lower a lot of rigidity
Extreme: you need to reduce a lot around 170 β 300
+2 The suspension rigidity is too high
Intense: you need to reduce by 90 β 170
+1 The car is too rigid. Lower a bit the rigidity
Higher: you need reduce by 40 β 90
-1 I think with a bit more rigid suspension I will be able to go faster
I create a scale to see How Expensive are the 60 tracks of GPRO
…so, calculate the scale with this Data & parameters:
-Driver Skills: CON=200, TAL=150, EXP=175 +50% Clear Track Risk.
-Level of Parts 6. (all)
-Scale (0,1,2,3,4) like usual.
-I Put the Scale Number first (in 0,00 form) and then a point, the Number of the tracks and the track
Its Easy Now to see How Expensive is the Season.!!!
…just we add the 17 values of scale and have a Total Number to Compare.!!!
GPRO racing is a challenge, which often is not easy to understand. It is complicated, if not as real world as Formula1 is, enough to whack your brains!